Monday, 10 June 2013

Using The iPad Photo Stream To Develop Collaborative Learning


As part of an ongoing project at  Bellfield Primary School in Hull, year 5 are studying the book Pig Heart Boy by Malorie Blackman.


This week's lesson was based around issues related to animal rights and medical research.  The children had access to iPad Minis which were connected to the school's wireless network.





Sharing resources

By creating a photo stream, resources for the day could be shared with the pupils. These included photos, success criteria and examples of work. Pupils could then take copies of the content and annotate and present as they chose. The photo stream was created on one iPad and then shared with the individual pupil iPads.


Resources shared in the Photo Stream


Photo shared to all the iPad Minis in Photo Stream
Discussion and collaboration

The most powerful feature when sharing content via the photo stream in the classroom is the commenting facility. This allows pupils to add comments, ask questions and develop discussions in real-time.  Furthermore, the headteacher and others can engage with the discussion remotely. This supports the valuable strategy of presenting pupil outcomes to a real audience and links well with blogging activities.

The comments appear in a list alongside an image and are updated as they happen (See pictures Below). This week the pupils looked at several posters and documents which provided differing opinions and viewpoints on the subject of animal testing for medicine.  They added their own views and asked questions and engaged with the issues of the discussion as it developed.








There are many applications for this such as:

  • Collaborative projects
  • Debates
  • Feedback and formative assessment
  • Shared and guide writing.
  • Maths strategy sharing/discussion
  • Sharing vocabulary 
  • Modelling sentence structures
  • Mini Plenaries


Friday, 10 May 2013

Apps for Computer Science

As part of the proposed new draft primary curriculum for ICT, there is a significant emphasis on computer science. Below I've included a selection of apps which can be used in both Key Stage 1 and Key Stage 2. The apps included range from basic skills in coding a Beebot to more advanced skills in coding games and simulations in apps such as Hopscotch and Codea.

I've also included some other useful 'ICT' apps, which can be used to develop pupil's typing skills and Spreadsheet skills.

Coding/Programming

Beebot: FREE

The app makes use of Bee-Bot's keypad functionality and enables children to improve their skills in directional language and programming through sequences of forwards, backwards, left and right 90 degree turns. The app has been developed with 12 levels encouraging progression. Each level is timed and the faster it is completed the more stars you get!


Daisy the Dinosaur: FREE


Learn the basics of computer programming with Daisy the Dinosaur! This free, fun app has an easy drag and drop interface that kids of all ages can use to animate Daisy to dance across the screen. Kids will intuitively grasp the basics of objects, sequencing, loops and events by solving this app's challenges. After playing Daisy, kids can choose to download a kit to program their own computer game.


Cato's Hike: A Programming & Logic Odyssey

Cato stepped through and discovered that this world unlike his own didn't follow the same rules. Every time he tried to take a step or an action he'd find himself stuck in place. Stuck that is until he finally discovered the rules in this universe: by writing a program for himself he would be able to overcome all obstacles and learn something new along the way!https://itunes.apple.com/gb/app/catos-hike-programming-logic/id574335479?mt=8&uo=4




Sketch Nation: FREE


Creating a game is super simple: Just draw the in game objects, play around with the customization options and before you can say "Sketch Nation Studio," you will be enjoying your own self-created game!

https://itunes.apple.com/gb/app/sketch-nation-studio/id506337826?mt=8&uo=4

Kodeble: FREE

Programming fundamentals and logic lessons for kids!** The fuzz family crash landed on Smeeborg and they need your help navigating the Technomazes! Use drag and drop commands to direct your fuzz through the colorful lighted maze. Don’t get lost, or your fuzz might not be too happy!


CargoBot: FREE

Cargo-Bot is a puzzle game where you teach a robot how to move crates. Sounds simple, right? Try it out!
Beautiful retina graphics. Fiendish puzzles. A game about programming, programmed entirely on iPad. Record your solutions and share them on YouTube. Learn more about how it was made by searching for Codea on the App Store.


Move the Turtle: £1.99

Move The Turtle is an educational application for iPhone and iPad that teaches children the basics of creating computer programs, using intuitive graphic commands.
Do you remember the Logo programming language? A friendly Turtle will introduce your child step by step to the basic concepts of programming in a colourful graphic environment. Who knows, maybe your child will be the next outstanding programmer!
https://itunes.apple.com/gb/app/move-turtle.-programming-for/id509013878?mt=8&uo=4

Codea: £6.99

Codea lets you create games and simulations — or just about any visual idea you have. Turn your thoughts into interactive creations that make use of iPad features like Multi-Touch and the accelerometer. Codea is designed to let you touch your code. Want to change a number? Just tap and drag it. How about a color, or an image? Tapping will bring up visual editors that let you choose exactly what you want.
https://itunes.apple.com/gb/app/codea/id439571171?mt=8&uo=4


Hopscotch: FREE

Hopscotch allows kids to create their own games and animations. Kids can unleash their creativity with this beautiful, easy-to-use visual programming language. Inspired by MIT's Scratch, the Hopscotch programming language works by dragging and dropping method blocks into scripts. When you're done with a script, simply press the play button to see your code in action! 


Scratch: £0.69

This Scratch Maze app contains a number of video tutorials which will guide you through creating your own maze game in the popular programming environment Scratch.

https://itunes.apple.com/gb/app/scratch-maze/id511957922?mt=8&uo=4




A.L.E.X: FREE

A.L.E.X. is a fun puzzle game and a great way to train your brain. A.L.E.X. helps you think and plan logically as you program your robot A.L.E.X. with a sequence of commands to get through each level from start to finish.
I named A.L.E.X. after my nephew, and created a game I would want him to play. The lower levels of the games are suitable for children as young as six and the game is enjoyable for adults too!

Teachers

Introduction to Computer Programming: £1.99

If you want to learn computer programming, this is the place to start! Kevin and Bryan teach in a funny and exciting conversational style with visual explanations as they go. On occasion, they may actually tell a bad joke, sing poorly or include a ridiculous pop culture reference! But if that's ok, you will be rewarded with learning some very dry material, in a fun and exciting series of training videos.


Other Useful 'ICT' Apps

Typing

Typing Class: £1.49


Typing Class is a one touch solution to practice and improve your typing skills while you play.

Yes…This is the right app to get your typing speed and accuracy. Typing Class helps to learn fast typing with fun and makes you more productive. This terrific application comprises of games to learn typing, with loads of letters and words that challenge you to type and finish the game play.




Monster Typer: FREE



Alien monsters have invaded your world! It is up to you and your trusty sidesick to save the world by getting rid of these menacing monsters. Wipe them off the planet with a keyboard by typing the text found on the monsters, their one and only weakness. Type away quickly before they stop you in your tracks!


Bee Typing: FREE


Bee Typing offers an intuitive and innovative way to learn and practice their spelling skills. 

Parents can create different levels to suit different learning needs, or join in to play and have fun with their kids.





Ghost Typing: £2.99

Learning to master the keyboard of an iPad is made easier, with Ghost Type from demografix. An iPad typing tutor created with education in mind.






Spreadsheets

Numbers: £6.99

Numbers is the most innovative spreadsheet app ever designed for a mobile device. Built from the ground up for iPad, iPhone, and iPod touch, it lets you make compelling spreadsheets in minutes — with tables, charts, photos, and graphics — using just your fingers. Choose from over 250 easy-to-use functions. Enter data and explore results with sliders, steppers, pop-ups, and intelligent keyboards.




Thursday, 9 May 2013

Exploring Virtual Cities with Recce: A platform for transforming learning


Context

The power of the iPad is especially valuable in the classroom as a tool for producing high quality creative output, enabling pupil independence, supporting collaboration and providing a classroom tool which can transform teaching and learning completely. The free app RECCE is a virtual mapping facility which can be used as a powerful starting point for many pupil projects in a range of subject areas.

RECCE provides an accurate virtual representation of London, New York and San Francisco which is quick and easy to navigate and is packed with impressive graphics and detail, including cars,trains and planes going about their daily business. It is extremely easy to use and has the power to bring city locations to life in a completely absorbing and engaging style.


Recce: A Visual Representation of London

These activity suggestions have been used in different schools with pupils from Key Stage 1 and Key Stage 2, often combining several apps to create content. These are ideas which can be adopted and adapted by teachers who are exploring ways in which the technology their children are using. 

Examples, ideas and suggestions:

1: Plan a route between landmarks and describe directions. 

Screen capture images can be taken when using Recce by simultaneously pressing the HOME and POWER buttons. Using Skitch routes between locations can be described and annotated promoting the use of geographical language and awareness. Extending this idea  into Explain Everything short videos and narration can be added to the maps and recorded as presentations which can be shared.

Skitch: Route description
2: Stimulus for writing. Describe contrasting settings.

The power of apps such as Epic Citadel has proved effective as a stimulus for writing and a spark for imagination in young writers. The virtual and completely explorable environments provided by Recce can provide a starting point for stories, for setting descriptions or for even relocating a familiar story to a new setting. The app provides the backdrop to countless opportunities for writing. Screen capture images can be used in an app such as Strip Designer to create storyboards, planning sheets and writing frames.

3: Report on a virtual visit. Send postcards.

Children can plan a virtual visit to any of the locations available through Recce. Pictures ( screen shots) can be taken along the way and presented using Strip Designer as postcards, adding text in different forms. As an extension and to create a multimedia project the postcards created using Strip Designer can be opened as a background in Explain Everything and video content added. The idea of adding several video screens to one background holds enormous potential and Explain Everything makes this extremely easy.

Recce: Strip Designer

4: Create a tourist brochure for a visit to London.( Creative Book Builder)

Content such as pictures, maps, annotated images, videos and audio recordings can all be combined using the app Creative Book Builder. Detailed projects can be built up into extensive pieces of work which can be shared as iBooks or even web links if used in conjunction with Touch App Creator. The depth and detail included in a tourist guide to any of the Recce is limitless and the quality and range of content possible completely redefines the potential outcomes for pupils.


5: Plan a bus timetable

The vehicles continually navigating the Recce landscape can provide a good starting point for pupils to create public transport timetables. Routes can be planned across the city, stopping at key locations. Timings can be added to create timetables to go with route maps for buses. Skitch provides simple tools which make the route mapping side of this easy. Timetables can easily be added either within Skitch or produced in a range of apps including Pages and Numbers.

Skitch: Bus Routes

6: Creating a map.

Creating a map, key and scale by hand remains a valuable skill and the accuracy presented by Recce is a good starting point. Details can be compared with Google Earth images and real maps and maps can be produced to be combined with other projects such as a tourist brochure created using Creative Book Builder. The iPad camera easily allows images of maps to be captured and cropped and inserted as an image into almost every app in which content is produced.


7: Keynote presentation

Speaking and listening skills can be developed when children present their work to an audience. Keynote allows all content produced (pictures, text, annotations, videos etc) to be shared with an audience as a high quality presentation. Any number of topics could be covered such as transport, tourism and leisure and pupils are able to take ownership of their content and delivery style.





8: Use setting in Explain Everything to create presentations of significant events and people.

Research on key locations and people connected to a city can form the basis of presentations created as books ( Creative Book Builder), movies (iMovie), slideshows (Keynote) or web content ( Touch App Creator). Each of these examples could feature video output produced using Explain Everything. Recce can provide a dynamic and  virtual world where history
can be brought back to life. 
Strip Design: Regents Park
Thanks to the brilliant Lisa Johnson ( @techchef4u) for sharing this app at the recent iPad Summit in Atlanta USA

© Mr Andrews Online 2013




Monday, 22 April 2013

Explain Everything: Developing drama, role play and communication in EYFS.

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Wednesday, 17 April 2013

Touch App Creator: Creating Powerful Web Apps for Teaching and Assessment


Context:  


The power of the iPad as a tool for creating varied high-quality multimedia content is extremely useful in the classroom and  with the app Creative Book Builder  by Tiger Ng it has been possible to easily create instructional and explanation texts with video content. This app allowed pupils to have access to a video instruction manual during a design technology project. The app Touch App Creator also developed by Tiger Ng allows this technique to be taken a step further allowing books to be published online and easily hosted on Google Drive. This blog post explores the potential of this app and the way it can be combined with other powerful apps such as Explain Everything.


Touch App Creator

The app allows various blocks and components to construct pages which will form a web app, a self-contained mini-website which can be shared. Pages are built up step by step and separate features are added according to the user’s requirements.  The available content includes titles, paragraphs, images, videos, audio recordings, you tube video, embedded HTML and more besides. Content can very easily be built up by adults and children according to the needs of the user. The completed web app can then be uploaded to a Google Drive account Drop Box) for hosting, and this allows a web link to be generated. When viewed, the content is clear and easily navigated on the web and is accessible from PCs, Android and IOS devices.

Caring for animals Web App Icon

Caring for Pets

Caring for animals using Touch App Creator

This is an example about Caring for Pets which was made very quickly by children.


The only aspect of this example which required an adult was the embedded assessment form at the end which was created as a form in Google Drive.

Video Content

The power of video and multimedia content is really enhanced when incorporated into content produced using Touch App Creator. Video content can be added directly from the iPad camera roll, enabling the full range and features of video production and editing apps including iMovie to be utilised. In addition, the screencasting output of apps such as Explain Everything, by Reshan Richardscan be added to the content enabling detailed, animated and narrated explanations to be included and hosted within the app’s Google Drive content, without the need for hosting on You Tube (although of course You Tube videos can be added to the content, which only enhances the power and potential of Touch App Creator).

Assessment with Google Forms

One of the most impressive elements of Touch App Creator is the opportunity for embedding HTML code.  In the classroom this enables forms to be included in the web apps, as a means for assessing understanding, receiving feedback or questions. This is easier to do than some people imagine and just requires a Gmail account and a little knowledge of using Google Drive which can be picked up in a short time. In Google Drive a new form can be created and content added; text entry, multi-choice, sliding scale etc. Themes can be added to the form to make the appearance suitable for the particular project. To embed the completed  form in Touch App Creator click send form and embed and then copy the embed code into an HTML component block  in the app. When published ( and previewed) the displayed form will allow users to input responses which are stored in a database which is automatically created in Google Drive. The potential for this element is enormous in terms of assessment, feedback and collaboration. It is quick and easy to produce and share and can meet so many needs in the classroom especially in terms of formative assessment, independent learning and personalised learning.

Examples of the potential use of Touch App Creator

The ways in which the app can be used in the classroom are countless. Any teacher can easily generate their own content and assessment material. Pupils can also use the app as a means for publishing their own content to the web, and quite easily they could learn to embed Google Forms for feedback.

Caine’s Arcade


This example of a web app produced in Touch App Creator is based on a popular You Tube video: Caine’s Arcade Web App.

An embedded you tube video can be watched by pupils and feedback/answers submitted to a teacher. As the content can be viewed on any device there is great potential for homework plus application of some of the ideas surrounding the flipped classroom concept. The potential to use the app in this way is infinite.

Caine's Arcade with embedded videos and assessment 


Personalised Maths Teaching with Assessment


The idea of using mobile devices to enable personalised teaching and learning has worked very well using QR codes linked to You Tube videos and has been already described in this Blog Post. However using Touch App Creator the content can be presented clearly and easily in one place. By including embedded assessment which can be evaluated by the teacher the power of the web content created in the app is huge. In addition, the content of an assessment form can be changed on a weekly basis without the need to change the web app. Because the content of the form is web-based it can be amended as required. This link demonstrates how the web app functions.  Basically, the app allows instructional videos to be shared with pupils on any device and for assessment /feedback to take place as frequently as is required. The implications of this for all teachers and pupils are exciting and possess limitless potential.

Touch App Creator with embedded assessments

Implications

This app has the potential to completely transform, not simply enhance, learning takes places both inside and outside classrooms. Content can be tailored to meet the needs of any subject, age, level and pupil ability. The ability to combine content and quickly produce Google Drive hosted mini-websites is a very powerful feature. The way in which the work produced using a wide range of productivity apps is an excellent way to bring creative content together is effortless and awesome in terms of impact. When this is all combined with assessment forms produced in Google Drive, it could become one of the most powerful app combinations in global education in terms of transforming teaching and learning.

© Mr Andrews Online 2013

Sunday, 7 April 2013

Tiny Tap: Progress for All Including SEN Pupils


Tiny Tap: Using the iPad to enhance learning opportunities
and progress for all pupils including those with Special Educational Needs


Introduction:
Tiny Tap is a free app produced by Tiny Tap Ltd. It is an excellent app for creating personal games and activities for children using the iPad. It allows anyone from toddlers to their grandparents to play and create simple educational games, simply by using their own photos and recording questions. Tiny Tap makes playing and learning engaging and personal! It’s free and resources made using it can be shared to multiple devices and with the wider community of Tiny Tap users. Activities can be completely personalised and pupil or teacher led.

The basic function of the app is that by adding spoken questions to a photograph and highlighting the answer, touch-screen games can be quickly and effortlessly produced and linked to any subject imaginable. Books, games, interactive stories, photo albums and classroom activities are just some of the ways this app can be used to make an impact in the classroom.
Early Years:
The app can be used to develop vocabulary, naming and labelling skills. Examples include recognising colours, animals, items of clothing, letters, and numbers, in fact absolutely anything. A photo or screen capture image can be imported into the app easily and questions added, such as “Where is the pink car?” or “Point to the number three.” Pupils can then complete the task and a score is given at the end allowing simple assessment to take place.
The app is so easy to use that very young children can easily create their own games and quizzes, linked to any topic at all. All they have to do is ask their own questions, highlight the answers and share their game with someone else. This, in turn, promotes speaking and listening opportunities, turn-taking and social development as well as the concept that using technology can be an interactive experience.

Pupils with Special Educational Needs:
Tiny Tap can really support the delivery of individual learning programmes and
IEPs ( Individual Education Plans).The focus can be set to meet an individual target and can be used to give pupils practice and to assess progress has been made before moving on to further learning. For example, a child who has needs to understand prepositions could be presented with a Tiny Tap game which contains a picture of everyday items and the questions could be based around their understanding of prepositions for example “What is under the chair?” This can be applied quickly and easily to a countless number of objectives and would very quickly lead to a large bank of interactive and engaging activities which are pitched at the precise level a pupil’s learning and are able to demonstrate progress. The app allows personalised learning resources to be used quickly, easily, regularly and in a fun and engaging way.
The Tiny Tap is also very powerful when teaching and practising sequencing skills. Pictures can be presented out of order based on a familiar story, an event or activity or a regular routine. The concept of ordering and sequencing can be practised and assessed in a range of contexts. Once more, the impact on learning when pupils have the opportunity to create their own activities to present to others is very powerful.
Other worthwhile uses with pupils who have Special Educational Needs include identification of emotions, fine-motor co-ordination and responding to increasingly complex instructions, for instance increasing the word-level of tasks in the game such as “Where is the small grey dog?” rather than “Where is the dog?” The potential for personalised perfectly matched engaging relevant learning activities for pupils with Special Educational Needs is exciting and absolutely huge.

Literacy: Spelling, Grammar and Punctuation
The name Tiny Tap may be misleading as the power of the app as a learning tool goes much further than Key Stage 1. As a spelling tool it can provide children valuable practice with games based around spelling errors. A list of spelling choices could be shown and the question could be “Which is the correct spelling?” or “Which word is spelt wrong?” Again, the app allows a score to be given so pupils can assess their own progress and teachers can keep track too, the app could be used to give spelling tests in this way.
To develop skills in the conventions of grammar sentences can be presented as part of the game with questions relating to word classification, “Which word is an adverb?” or “Where is the Proper Noun?” It all allows opportunities for practice, assessment and collaborative work. The pupils are able to create their own challenges for each other and the app enables effective, focused peer tutoring to take place.

Maths: Answer and Create questions
Once the idea of using the app to create interactive activities with assessment features the potential is limitless. In maths children can answer basic calculation questions which can be pitched at any level. One activity which has been effective is to have a picture of a 100 square and ask pupils to add and subtract different amounts. For example “Start at 50, add 17, subtract 20 ….”   Children can, of course create their own games and in doing so also gain maths practice through ensuring their answers are correct.

Further opportunities to make effective use of Tiny Tap
The app can be used to support anyone learning new vocabulary, in any language. Simply by using pictures of familiar places and people it can help pupils who speak English as and additional language, to gain confidence and understanding. The most effective use as a learning tool is when pupils record their own questions. It can be used to support the teaching and learning of Modern Foreign Languages, Scientific vocabulary and Geographical features. Literally….ANYTHING. In effect this app shows a way in which technology can easily be used to teach, assess, and provide valuable learning opportunities in any subject and context and at any level of learning.



Sunday, 17 March 2013

Changing the Pedagogy: Independent Learning in Science

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